Thursday, December 30, 2010

an except

because i'm only into the first chapter and already i believe this could be one of the best books i would have read.


entertainment takes it as a given that i cannot affect it other than in brutish, exterior ways: turning it off, leaving the theater, pausing the disc, stuffing in a bookmark, underlining a phrase. but for those television programs, films and novels febrile with self-consciousness, entertainment pretends it is unaware of me, and i allow it to.

playing video games is not quite like this. the surrender is always partial. you get control and are controlled. games are patently aware of you and have a physical dimension unlike other forms of popular entertainment. on top of that, many require a marathon runner's stamina: certain console games can take as many as forty hours to complete, and unlike books, you cannot bring them along for enjoyment during mass-transit dead time. (rarely has wide-ranging familiarity with a medium so transparently privileged the un-and underemployed.) even though you may be granted lunar influence over a game's narrative tides, the fact that there is any narrative at all reminds you that a presiding intelligence exists within the game along with you, and it is this sensation that invites the otherwise unworkable comparisons between games and other forms of narrative art ... a video game whose outcomeless narrative is wholly determined by my actions - as in, say, World of Warcraft, which is less a video game that a digital board game, and which game i very much dislike - would elevate me into a position of accidental authorship i do not covet and render the game itself a chilly collation of behavior trees and algorithms. i want to be told a story - albeit one i happen to be part of and can affect, even if in small ways. if i wanted to tell a story, i would not be playing video games.

a noisy group of video-game critics and theoreticians laments the rise of story in games. games, in one version of this view, are best exemplified as total play, wherein the player is an immaterial demiurge and the only "narrative" is what is anecdotally generated during play. (Tetris would be the best example of this sort of game.) my suspicion is that this lament comes less from frustration with story qua story than it does from the narrative butterfingers on outstanding display in the vast majority of contemporary video games. i share that frustration. i also love being the agent of chaos in the video-game world. what i want from games - a control as certain and seamless as the means by which i am being controlled - may be impossible, and i am back where i began.

reload.

Friday, December 24, 2010

feliz navidad

may your christmas be merry and bright.

picture by mojorison

Monday, December 20, 2010

boo yeah!

and that, my friends, marks the start of the festivities.

but first, let's get roaring drunk.

picture by eman333

Friday, December 17, 2010

Tuesday, December 14, 2010

this is a christmas kiwi


and it's meant to be a christmas-ish kind of picture. you know, the kind of pictures people put on blogs to herald the arrival of christmas and all.

and since the plausibility of a christmas kiwi is only matched by my current revision efforts, here's the tentative list of to-dos after exams:

1. get roaring drunk. christmas is about giving and forgiving, and forgetting aids forgiving.

2. get sober.

3, put up the christmas tree.

4. gift-shopping.

5. clean up my worktable. keep notes in flammable area.

6. watch howl's moving castle, and other unwatched movies in my computer.

7. run in the sun.

8. read a good book with a cup of coffee within reach.

9. repay sleep debt.

10. fix my watch.

11. visit artfriend.

picture by dolphy

Sunday, December 12, 2010

ocho días más

so till then, here's a happy song. sort of.



on a side note, discovered a nifty trend in the weightage my final papers

in order of commencement:
spanish - 50%
media management - 40%
creative strategies - 30%
narrative strategies - 20%

heh.

Saturday, December 11, 2010

here's kudos to valve


for the short comic they did for one of left 4 dead's campaign (the sacrifice). i always did love a good story line for my video games, and this doesn't disappoint.

without giving away too much, the comic chiefly covers the events leading up to "the sacrifice " campaign, and passages of the story is also hinted in the opening sequence of "the passing" campaign.

Wednesday, December 8, 2010

quote of the day

you can come up with a hundred excuses not to do something, when all you need is a single reason to do it.

Friday, December 3, 2010

i'm tired

of being tired. of falling asleep the moment i sit down. of deadlines and inspiration blocks. of my best efforts not being my best shots. of trying to find a motivation for almost everything i do.